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Music has been widely used as therapy for many years for the people who have mental health problems, such as stress, anxiety, or depression. The selected music, that causes convenience or relaxation, gives a stimulus to the human body to follow the frequency and reproduce the rhythm of the music. This synchronous processing is related to the entrainment phenomenon. “Entrainment” is defined as the tendency for oscillating bodies to lock into phase so that they vibrate in harmony; the examples of entrainment effect are (1) synchronization of two pendulum watches fixed on the same wall, or (2) women who live in the same household often find that their menstrual cycles will coincide.

Other examples of introducing entrainment phenomenon is listening certain pieces of Mozart’s music for improving performance of mental task, such as learning. However, the effectiveness of this theory is still under debate, because in some cases have not been confirmed yet.

Thus, the intelligent music agent which is able to control or manipulate human states condition is proposed in this study. This is based on the hypotheses that bio-signals such as brain waves (EEG), heart rate (ECG), or galvanic skin response (GSR) have relation with psychological condition such fatigue, stress, bad mood, etc. Thus, they might be used as objective indications to measure mental states condition.

The expected result of this research is able to control the body states by recurrent processing introducing the phenomena of entrainment. The research applications can then be implemented to the music selection agents,  entertainment applications, social network systems, games application, and wake-up alarm systems.

Kansei Engineering or Sensitivity Engineering is defined as ” a translating technology of psychological feeling into design specifications”.  This study explores human feeling / sensitivity (Kansei) towards inputs of five sensory organs, such as color, sound, taste, smell and tactile sensation in term of product designing or emotion recognition,  and utilizes these study results in engineering of software and social informatics to create better information systems and increasing value of the invention.

Current production evaluation in Kansei Engineering rely on questionnaires to convert user opinion (subjective data) to objective data. However, these methods are insufficient and depend heavily on individual circumtances, in mose cases. In the one hand, users may have problems in deciding between two products because the differences are very subtle or because the decision rather complex. On the other hand, users may deliberately modify their opinion if they do not want to express their true feelings, feel inhibited or feel unconsciously influenced by experimenter. Unconscious processes affect decision-making processes, and the decision-making process also has an implicit stress component that can distort the user’s opinion. User perception is highly linked to user emotion. If one product makes a good impression on a user then it will elicit positive emotions. Therefore, user preferences can be understood by analyzing user opinion.

Instead of asking directly to the user about their feeling/sensitivity using questionnaire, the other approach is to measure physiological signal (biofeedback) for evaluating human activities. The examples of this application is designing seat-toilet based on body pressure using tactile sensor [1]. The other application is using electromyography (EMG) and  galvanic skin response (GSR) for evaluating different types of ceramic flooring [2].

The purpose of this approach is to find relation between physical properties of product and human perception more objectively. As we know, human can not control or manipulate physiological signal (biofeedback), or you might know about the word “I can see from your eyes”.

References

[1]. S. Yokoyama, S. Ishihara and M. Nagamachi, Kansei Ergonomics Applied to a toilet seat design, Japanese Journal of Ergonomics.

[2] J. Lappara-Hernandez, et al., EMG and GSR signals for evaluating user’s perception of different types of ceramics flooring, Int. Journal of Industrial Ergonomics.


Current research focuses on determining mental states condition based on the physiological and psychological information (Fig.1). This research is based on the hypotheses that extensive usage of personal computer (PC) activities might cause harmful effects related to the mental health problems at an adequate level, especially in activities related highly involving visual display terminal (VDT). Attempts have been made on estimating mental health condition based on psycho- and physiological studies, in a stream of science, medicine, and engineering. Few studies, however, introduces signal processing techniques and computational intelligence methods for mining an embedded connection between body and mind.Human physiology behaves like a complex dynamical system in which several factors, both internal and external, shape the outcome. In approximating such system, I am interested in modeling its dynamical nature and given that knowledge of all independent variables that affect the system. Thus, the stochastic frameworks such as hidden Markov models (HMM) approaches should be taken instead of conventional ones, such as statistics methods, to model physiological patterns data that are believed correlating with different affective mental states. In current study, the HMMs are used to determine bio-signal patterns yielding input for classifier such as neural networks, to classify mental states based on the given tasks. In future, the results can be applied for estimating mental health problems, such as stress, fatigue, depression, prevention of heart attack, or information generation relating to the health problems

1. The Outline of the Proposed Method

This paper intends to present briefly about pedestrian attributes identification from the way of human walking. Walking is a daily activity, and it is one of the most pedestrian basic actions, and it can be observed regardless of public and private matters through all of space-time dimension. By seeing the human walking behavior, the various perceptions of body conditions can be easily observed when abnormality is found in the limbs, the human motor coordination, and the human sensory function. The pedestrian posture and walking speed condition in which the defective function is found, are reflected from those scenes.

In this research, space-time pattern information is extracted based on the dynamic scene acquired from a video image at the pedestrian’s crossing area. The walking condition of person which might represent the perception of body modality differences between “normal-walking person” and “abnormal-walking person” is evaluated from the dynamic features of walking pattern. Then, an intelligent information processing mechanism that embedding the aspect of the human thinking way connected with the factor of the walking appearance is determined by the soft computing approach.

2. Understanding Pedestrian Walking Behavior.

The construction of an autonomous supports system is required to be developed together with welfare and the medical treatment facilities. The purpose is to keep safe our society in their daily activities, coincide with the falling birthrate and aging problems, especially, in Japan. It is important to introduce the surveillance system in private/public spaces in which physically/mentally dependent, e.g., the senior citizen, the children, and others challenged person are involved inside of that environment. The system should be proficient to detect abnormality behavior of person autonomously, and simultaneously manage the content of abnormality, the grasp, and the decision under emergency situation for preventing incident.

The walking behavior of person can be as a product generating by human motorical systems. It is possible that the walking behavior condition in certain circumstances becomes unexpected to the people who have deteriorated physical or physiological condition such as the aged or others challenged person. Based on this state condition, the feature different of “Walking Mode” between those groups and a usual adult might be observable and predictable. Thus, the determination of pedestrian attributes can be developed through understanding pattern of human walking behavior.

Automated determination of pedestrian attributes from motion scenes by the intelligent systems, in general, require two processes, i.e., extracting the relevant features from video and machine learning capability before the recognition are to be performed. The first process is required to extract the features which representing the human attributes. The second process is required to build a system which is able to recognize similar behaviors based on given learning patterns. It can be attained by macroscopic information fusion mechanism based on qualitative features of space-time motion pattern of walking pedestrian.

3. Technology Requirement.

Determination of pedestrian attributes based on their behavior might be difficult to be obtained by the conventional approaches such as neural networks. The aggregation mechanisms of each neuron in neural networks are simple weighted sum which might not be used effectively for the problems where complex determining processes are essentially required. In addition, the extracted features, in most cases, are qualitative and they may be captured by fuzzy categories. Thus, the method which is able to emulate human processing thinking-way is required to be developed.

In our study, Choquet Integral Agent Networks (CHIAN) was introduced as macroscopic information fusion mechanisms because of their flexible integration of multiple qualitative input data. In addition, CHIAN has information fusion mechanism as human mimetic thinking-way in which each agent has to assign the corresponding connection strength or weight to the subset of input units based on the presented pattern. Each agent of CHIAN has also a meaning which might be similar to embedding human tacit knowledge. Based on that fact, CHIAN might be effectively employed for solving the problems in which human mimetic thinking ways are involved in the process of extraction and information fusion mechanism.

Detecting human attributes from pattern of human motion requires, first, representation feature which is able to discriminate a class or a group based on the presented pattern; however selecting and extracting an appropriate feature is still part of art rather than science. In this stage, deep impression of human motion mechanism should be included in initial processing such as feature extraction process. Second, aggregation information mechanism is required to solve the given problem. However, current machine learning technology is still behind of human capability when make a decision. From this point of view, development of machine learning method which is able to imitate human thinking-way is necessary to be developed, especially for coping with the problem where complex determining processes are required.

References

  1. J.J. Little, J.E. Boyd, “Recognizing People by Their gait: The Shape of Motion,” Journal of Computer Vision Research, The MIT press, Vol. 1(2), 1998.
  2. 2. J.K. Aggarwal and Q. Cai,” Human Motion Analysis: A Review,” Computer Vision and Image Understanding, Vol. 73(3), pp. 428-440, 1999.
  3. Mubarak Shah, “Understanding human behavior from motion imagery,” Journal on Machine Vision and Applications, Vol. 14(4). pp. 210-214, September 2003.
  4. Handri Santoso, “Determination of Pedestrian Attributes from Motion-Imagery Monitoring Using a Soft Computing Approach,” Doctor Dissertation, Nagaoka University of Technology, August 2008.

Try Linux Ubuntu

Weekend kemarin coba-coba install Ubuntu di Desktop AMD Athlon XP 2.6, RAM 512Mb, Video card ATI Radeon 9200SE yang saya rakit hampir 4 tahun lalu yang specifikasinya mungkin udah ngga terlalu oke lagi tapi masih lumayan buat main game2 lama, seperti C&C General zero hour dan Fifa 2007.

Softwarenya bisa didownload dr http://www.ubuntu.com/dan di versi terbarunya 7.04, Beryl softwarenya sudah ada cuma perlu diinstall dengan command

sudo apt-get install beryl beryl-manager
beryl-manager

Processs installasinya cukup mudah dan dengan sedikit pengetahuan command2 di linux bisa dioprek2 kemampuan Ubuntu ini. Di PC saya ini sound channel yg digital (menggunakan kabel coaxial) tidak keluar tapi kalau memakai channel stereonya ngga ada masalah, kemudian kalau menjalankan berylnya agak2 lambat (maklum PC tua), tetapi secara keseluruhan Ubuntu ini sepertinya bagus juga buat pemakai kantoran yang cuma makai word processing, table sheet, presentasi dll dgn memakai openoffice. Untuk Ubuntu Guidenya bisa dilihat di http://ubuntuguide.org/wiki/Ubuntu:Feisty

Car Bollard

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